ECS ArchitectureEntity-Component-System architecture with Actors, Components, and Scenes built on top of Three.js
Godot-like SignalsLightweight pub/sub mechanism for communication between behaviors inspired by Godot
Behavior ScriptsAdd scripting capabilities to actors with decorators for properties, components, and signals
Input SystemUnified input manager for mouse, keyboard, gamepad, and touchpad with device auto-detection
Audio SystemBuilt on Three.js Audio with playlist-based background music and positional audio support