ECS ArchitectureActors, Components and Scenes on top of Three.js, with Godot-like signals and decorator-driven behavior scripts.
Frame LoopThe game loop, clock, frame budget and scheduler that drive every runtime, split out of the engine.
InputA unified input manager for mouse, keyboard, gamepad and touchpad, with device auto-detection and action queries.
Voxel RendererChunked voxel worlds with layers, blockset atlases, custom block shapes, collisions and server-authoritative sync.
Pixel DrawingA pixel-art canvas with brush, fill, line and selection tools, undo/redo history, UV mapping and live collaboration.
AssetsContent-addressed asset records, pluggable sources and an event-sourced asset server backed by the event store.
NetworkingTransport-agnostic client, server, rooms and extensions, with role-based rights and last-write-wins conflict resolution.
Editor UIWeb-component controls, panes, docking layouts, theming tokens and peer presence for building editor interfaces.