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Voxel-animation architecture ​

AnimationSet is both the server's headless set and the state behind AnimationDocument on the client. Its snapshot holds a rig label and the clips, in order; each clip holds tracks of keys addressed by block name path. The stored file leaves out a key's interpolation when it is "linear", and the decoder fills it back in. A set knows nothing about models: a model links it and binds its tracks to blocks, see animation bindings. The shared room and persistence lifecycle is shown in asset workspace architecture.

Collision keys ​

The default resolver is last write wins. The arbiter checks the set rules through state.accepts() before the conflict keys. A key's path is keyed by its TrackPath key, so Body/Arm.L and body/arm.l collide. A removal is only refused for its keys when it carries a basis, as an undo does: a peer's newer write to the clip then refuses it. Keys inside the removed clip are not covered. See the network API for command and client details.