AnimationLoopFrameSource
FrameSource for renderers that own the frame pump through setAnimationLoop(), such as a three.js renderer or a WebXR session.
ts
import {
AnimationLoopFrameSource,
GameLoop,
} from "@jolly-pixel/loop";
const loop = new GameLoop({
source: new AnimationLoopFrameSource(renderer)
});Constructor
ts
new AnimationLoopFrameSource(renderer: AnimationLoopRenderer);Any object with this shape works. The package does not depend on three.
ts
export type AnimationLoopRendererCallback = (time: number) => void;
export interface AnimationLoopRenderer {
setAnimationLoop(callback: AnimationLoopRendererCallback | null): void;
}Members
| Member | Meaning |
|---|---|
start(callback) | Passes callback to setAnimationLoop(), replacing the previous one. The first frame waits for the renderer. |
stop() | Calls setAnimationLoop(null). |
Timestamps come from the renderer.